Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 ยท 1258 posts


3D-Mobster posted Thu, 31 January 2019 at 6:09 AM

Blackhearted posted at 12:35PM Thu, 31 January 2019 - #4344738

3D-Mobster posted at 10:39AM Wed, 30 January 2019 - #4344735

But all in all a very good character which is well needed for Poser :) And again really hope they fix the fingers and add a high dense mesh as well, as it would make her a lot better.

So congrats to those that made her, really well done. :D

Thanks!

A higher density mesh would defeat the whole purpose, and would pretty much nuke all existing content. That is precisely why there are levels of subdivision in poser, an HD morph capability, normal maps, etc. There's absolutely no reason to have a higher resolution base mesh when it's literally one click away. I ordered a mic so I don't have to use my laptop's tinny built-in mic, when it gets here I'll do a tut on making HD morphs.

There are several morphs included that can adjust the hand shape. The hands can be curled a lot more than existing figures because of the metacarpals. Once you start using the metacarpals you'll wonder why figures haven't had them until now.
Subdivision slightly reduces the diameter of the fingers, but I think that people have been looking at V4's horrifically sausageous fingers for too long. Looking at V4's hand is like looking at a bunch of bananas:

I can't believe you just compared her fingers to that, Which I have to disagree with, girls do have meat on there fingers as well :D

But agree with you that the metacarpals helps with curling the hand, I really like that and as you say, I also find it weird why it haven't been added before, its a good feature. I only have the base mesh and see no morphs that can adjust the hand shape, maybe that is from the HD package? Unless you mean the taper, scale etc. Which doesn't do a lot in regards to adjusting the hand shape, except the size I think?

I don't think its the subD that causes the fingers to look skinny, even though as you say it does reduce the mesh slightly. But looking at a hand reference:

metacarpals-Full-img.jpg

To me it seems like the shafts, base and heads are modelled to pronounced or what to say. But anyway guess that is a matter of taste, but personally I would prefer them to be less skinny.

Would be very interested to see how you add HD morphs, especially how you can maintain the details in the morphs from the lowres mesh to the high level one.