stallion opened this issue on Jan 29, 2019 ยท 1258 posts
Blackhearted posted Thu, 31 January 2019 at 12:28 PM
duanemoody posted at 12:29PM Thu, 31 January 2019 - #4344865
Stupid question time: I'm trying to export body parts as .obj for morphing in an external modeler. I get 0 byte files or just floating control chips with the actual figure, but I can export body parts normally from the dev rig. What's going on here, am I doing it wrong (again)? FWIW the morphs I make using that exported head from the dev rig can be used with the regular figure.
Why not just use the base .obj? Any morphing should be done from that anyway since there is 0% chance of any translations/incompatible vert counts/winding errors/etc. Once it's morphed, Figure - Load Full Body Morph and it'll spawn a control dial in the body (which can then be easily exported with File - Export - Morph Injection).