stallion opened this issue on Jan 29, 2019 ยท 1258 posts
Blackhearted posted Sun, 03 February 2019 at 8:33 AM
Varnayrah posted at 8:11AM Sun, 03 February 2019 - #4345112
About the lips - the shape is nice, I think, and can be morphes easily to liking. What I don't like sometimes is when the lips asge appears to sharp on the texture without blurring or fading the edges a bit. But that's a matter of texturing, not the base figure.
I think that's often more a case of the lip material zone having a different shader, or the texturer making a sharp transition from the lip:face materials. I actually wanted to make the lip and face materials one continuous material zone and include a variety of lip masks (with proper edge transitions) in case someone wanted to do a different gloss lip shader, for example... but I was voted down and we went with the traditional separate Lip material zone. Imagine how many people would be complaining now if we went with my idea? ?