I sent these as questions for the webinar but if any of the developers care to explain here first that's fine too:
- I really really hate breast and buttock shrinkwrap in conforming clothing items (esp, when converting a clothing item for another figure). If I take the clothing item's base OBJ and make a dynamic cloth simulation, is there a way to export that resulting clothing prop's OBJ as a FBM I can apply back to the conforming version? If the answer's yes I need a step by step tutorial showing how that's done. Before anyone says "morph brush" or "Zbrush" I don't have the latter and the former yields disappointing results after a lot of time.
- If I'm planning on painting a body texture in Photoshop, which body OBJ should I use, the dev rig's or the production's (I actually forgot to put this one in the email, my bad)
- Going forward will there be an update that addresses the boniness of the fingers and the seeming total absence of tooth morphs?
Looking forward to the webinar and further renderings.