stallion opened this issue on Jan 29, 2019 · 1258 posts
Glitterati3D posted Thu, 07 February 2019 at 4:37 PM
duanemoody posted at 5:33PM Thu, 07 February 2019 - #4345569
I've followed Nerd's tutorial for making conforming clothing by importing a clothing item's .obj then using the donor rig in the setup room, but…
As you can see here I copied a few morphs from LF to the clothing and they transferred but as I mentioned previously I'm trying to avoid the cleavage shrinkwrap problem so many conforming items have. I'd hoped that the LaFemme Clothing DEV figure had a modified "uniboob" version of the breast morphs that I could have copied the morphs from (this is what PE does with its clothing dev figure, for this reason) but apparently neither dev figure has any morphs at all in it (outside of JCMs of course).
In the longer term this approach to making conforming clothing from clothing for other figures has the downside of losing all the rigging morphs (e.g. open/close/adjustments) that heavily influence what I buy when it comes to conforming clothes. I can see using this for some clothing in a pinch but it loses a lot of functionality in the process. Thanks for the tutorial, though.
Just FYI, even clothing modeled for a specific figure ends up with boob socks. It's just that vendors spend a good deal of time perfecting them before releasing products. It's just the nature of morphs and a lot of effort goes into perfecting the clothing with morphs for customers.
As for converting clothing and losing morphs, etc. you should contact the originator and see if they plan to release a version for the figure you want to use it on. You really cannot expect morphs made for V4, etc. to work on another model. With V4, she is rigged in spherical rigging and none of that is going to transfer to a weight mapped figure. The rigging methods are simply not the same.