stallion opened this issue on Jan 29, 2019 ยท 1258 posts
bantha posted Sun, 10 February 2019 at 3:33 AM
operaguy posted at 3:20AM Sun, 10 February 2019 - #4345693
[bantha]
- "La Femme's base mesh is very light weight, but since it works that well with SubD, it's relatively easy to add even the finest detail to the mesh, as long as your machine can handle the polygons. V4 has [too many polys]" -- True, if that slows you down, a lighter-weight base is better.
V4 has too many poles. Poles are points in the mesh that cannot be smoothed by subdivision. I even linked a thread in it which explained what poles are, where to put them, what their problems are. Too many polys isn't what I meant. "Unsuitable geometry" would be better to describe it.
With a figure like La Femme, you can have a low poly figure in the viewport, saving memory when it counts and making posing more fluent. Still you can render a high detail mesh in the final render. You can reduce La Femme's subdivision in the viewport without any differences in the render, V4 is much more polygon heavy than this. Still you will get every detail from Blackhearteds HD morphs when rendering. Try that with V4, it will not work quite as good. The mesh wasn't built for subdivision.
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