Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 ยท 1258 posts


AmbientShade posted Tue, 12 February 2019 at 2:10 AM

So a critique if I may - since I've seen no one else mention it. Probably just an oversight during the development/rigging process but the weight maps in her wrists need some adjustments, as the current weighting creates an unnatural crease when her hands are bent down. The mesh pretty much collapses in that area leaving a very unnatural pose. Ideally there would be an additional edgeloop or two right at the wrist in order to give a bit more volume for weight painting, but since adding them in now would break all existing morphs, just some additional weight painting and perhaps a small jcm to bridge the gap should help. It's an easy fix and could safely be added to an update without breaking compatibility with any existing content.

I fixed them here in about 5 minutes, just using the weight brush on Add, and adjusting the bulge map strengths somewhat. Took longer to put the images together than it did to make the corrections on the weights.

LFWristB.jpg

LFWristF.jpg

LFWristBulge.jpg

Also, the bend limits are too low, (in my opinion). Most human wrists bend about 85 to 90 degrees up and down without external force pushing them further, but LF's wrists only go to -75 down and 60 up, with limits turned on. Adjusting them to at least -85 and 85 would be more natural.

Anyway, hope this isn't misconstrued as 'bashing' since I demonstrated how it could be corrected. May seem insignificant to some while others might be turned off by it. So, hope it helps.