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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
FVerbaas posted at 12:08PM Sun, 17 February 2019 - #4346298
** He but a bit shy because of a, ahem, male problem, gender identity, how shall it be called here on Rendo?, **
He's Wienerless ?
Oh yeah and you need Poser Pro to mess with (match to) joint centers.
And one more thing on Femme girly, The brows? are they supposed to be mapped to something and if so where are they? I really don't see it/find it. or did I some how screw up the files? the brows don't seem to be mapped to anything (not a problem I just hide them and used the the face texture) but is it somewhere in there. I could just create my own (which I have to anyway for something Im doing) but was just curious.
thank you
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PS ... if you ONLY want to inject the morphs that affect the eye and mouth positions, go to the RPublishing > La Femme > Face Morphs > Regions folder, and use INJ Eye Positions and INJ Mouth Positions. You'll be able to move the eyes forward, backward, up, down, together, and apart together with the surrounding face parts... and the mouth up, down, forward and back together with the teeth.
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
TheDarkerSideOfArt posted at 1:51PM Sun, 17 February 2019 - #4346347
FVerbaas posted at 12:08PM Sun, 17 February 2019 - #4346298
** He but a bit shy because of a, ahem, male problem, gender identity, how shall it be called here on Rendo?, **
He's Wienerless ?
Oh yeah and you need Poser Pro to mess with (match to) joint centers.
And one more thing on Femme girly, The brows? are they supposed to be mapped to something and if so where are they? I really don't see it/find it. or did I some how screw up the files? the brows don't seem to be mapped to anything (not a problem I just hide them and used the the face texture) but is it somewhere in there. I could just create my own (which I have to anyway for something Im doing) but was just curious.
thank you
Sorry, missed this question. The brows are on the same map as the lashes. They are intended to be an extra layer for flyaway hairs to add a little extra dimension. Hiding them and doing brows on the face texture is perfectly ok too.
Deecey posted at 12:53PM Sun, 17 February 2019 - #4346351
PS ... if you ONLY want to inject the morphs that affect the eye and mouth positions, go to the RPublishing > La Femme > Face Morphs > Regions folder, and use INJ Eye Positions and INJ Mouth Positions. You'll be able to move the eyes forward, backward, up, down, together, and apart together with the surrounding face parts... and the mouth up, down, forward and back together with the teeth.
Ok, thanks to help on other forum, the mistake I made was to create not spawn a body morph. Still didnt work. I'm expecting the control handles to follow the morph as per the La Femme Manual.
So
phd posted at 2:20PM Sun, 17 February 2019 - #4346352
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
Ah yes, that Escape key LOL
I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.
Deecey posted at 1:33PM Sun, 17 February 2019 - #4346356
phd posted at 2:20PM Sun, 17 February 2019 - #4346352
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
Ah yes, that Escape key LOL
I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.
Awesome ! We are now getting to the nitty gritty here. I shall be patient.
KarinaKiev posted at 3:34PM Sun, 17 February 2019 - #4346360
Could anybody here just explain in a few words what "The Escape Key" means/does?
I'm on a limited download quota so I can't watch a lenghty "webinar" just to get an answer to one small question.
Thank you!
K
In Poser 11, the Escape key enables smooth translations. Press the Escape key while moving a body chip or body part to smooth translate it instead of rotate or scale.
RobZhena posted at 7:00PM Sun, 17 February 2019 - #4346372
@qaz You have to right click on the arrow to the right of the morph to get the menu ith match centers to morph.
Thanks I've sorted that now. It still didnt work, but someone has told me it doesnt until you save the injection. Haven't tried that yet.
rokket posted at 1:18AM Mon, 18 February 2019 - #4346396
I like using those face controls . Pauline has them too, and it makes for much more control of how her expression turn out. I've been finding out that a little goes a long way with the dial spins too.
Yup! Morph dial spins, definitely a little goes a long way. A little tweak here, a little tweak there, play and see what that one does, oops too much there cut it back. It's great fun! LOL
REALLY glad to see you're having fun. 8-)
I am a lefty, but I have been using the mouse in my right hand since I started using a computer. I just found it easier.
But then again, I am mildly ambidextrous. I throw a ball and swing a baseball bat right handed. But I golf, eat and write with my left.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
I'm a lefty too; I put the mouse on the left, but use the default right-handed configuration. That is a carry-over from when I first learned to use a computer in a job training program I was in about 20 years ago when I had to share a computer with about 20 right handed people.
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
Deecey posted at 2:56AM Tue, 19 February 2019 - #4346356
phd posted at 2:20PM Sun, 17 February 2019 - #4346352
Deecey posted at 9:48PM Sun, 17 February 2019 - #4346350
Translations and scales are not included in morphs by default when you spawn. There is a way around it, but there are a few more steps involved.
And these steps are? I watched the webinar, and this is the first question I have after I tried the power of Escape :)
Ah yes, that Escape key LOL
I need more coffee today ... At the risk of my skipping anything important in the process and confusing people even more, I'm trying to wrangle "the nerd" in here to get you all squared away on how to do this.
Any come back from the Nerd, Dee ? There are now quite a number of us wanting to sort this. Eye translate and scale without using built in morphs. Pretty sure this should be something that can be done in Poser. Picture showing the problem below. Now I should say I have had some success by moving and scaling the eyes outside poser, and bringing them back as a morph. The joint centres seem to have moved with the x translation so the more realistic Eye + eyelid appears to work. Unfortunately the program I used isn't very precise. It'll do at a pinch. Also a few of us can't get match centers to morph to work on the face. Nerd seemed to hint that this was so in the video he did a few days ago. The face chips work, even if they are in the wrong place, but it would be better if we can move the chips to their proper positions. Can this be done manually ? If so how ?
You can move/translate the eyes using either the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph.
You can move the eyes 4" outside of her head without any morphs and the chips will still work exactly as intended.
Moving the eyes from their place in an external program is a very bad idea on any figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended.
Content Advisory! This message contains nudity
BTW I had these questions come up a few times in PMs so I thought I'd post the info here in case anyone else finds it useful.
You can easily combine SD morphs, HD morphs, and body handles to make your characters. Most expressions are far easier made and customized with body handles than with dials. In fact I didn't really post about it until now since I assumed everyone was doing it already, but it seems some people haven't really gotten the knack of morph dials and the body and face handles yet.
Morphs don't just work at 0 and 1, you can crank them to any setting (within the range the creator specified in their limits) and often negatives as well. HD morphs can - and should - be combined with SD morphs, and just about any image can benefit from using the body handles a little even if it's just to cock an eyebrow or swing the breasts to adjust for gravity or being squished to the side by an arm/hand.
I figured people would want to experiment and make their own, but for those that want a specific recipe for characters I use I posted the exact dial settings in any promos that had characters made by mixing the HD/SD morphs. For any that don't have exact dial settings posted it's just all the HD morphs set to 1 and typically the BreastsFlat morph.
In the image below, the 'bite lip' expression is just moving ONE face chip. The settings are in the upper left under 'Right Lower Lip':
In this red dress image I created the surprised expression in moments by just moving a few of the face chips. So I'm really baffled at the guy who posted it takes 'ten hours' to make a surprised expression with LaFemme, you can literally do it in ten seconds.
Keep in mind that there are two ways to move the body/face handles. You can use the Move Tool and just drag them around, but if you select them you have access to a second set of dials which moves them in a different way. The yellow dials are what you would use with the Move Tool, and the orange dials are what you can set manually for more control of things like eye position, mouth width/height/corner depth, etc.
Here are the exact settings I used:
Blackhearted posted at 4:52AM Tue, 19 February 2019 - #4346488
You can move/translate the eyes using either the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph.
You can move the eyes 4" outside of her head without any morphs and the chips will still work exactly as intended.
Moving the eyes from their place in an external program is a very bad idea on any figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended.
Yes, as I said, the face chips still work. The point is that the face geometry has already been changed whenever you export the face object after adjusting the built in face morphs, or if you use an external program.. Therefore as shown above, the eyes are now the wrong scale and in the wrong position.The other thing is that as shown by your picture - it distorts the face to pull the eyes around.
Love the eye plus eyelid dials. You get a very expressive look.
What @Blackhearted said: Expressions are easy with the face controls. Here is a set of freebies: La Femme Comic Book Expressions.
Are you having a problem exporting your face morph with moved eyes?
You may be going about it wrong. Instead of trying to move the eyes and spawn a morph with a new face geometry, just move the eyes with translations and add those translations to your face injection pose. That will accomplish it in a non-destructive way.
Blackhearted posted at 4:43PM Tue, 19 February 2019 - #4346498
Like I said earlier if I were making a face morphs with eye movement I would just move them with the included dials, save the dial movement to an INJ pose, and end up with a character with moved eyes that are done in a non-destructive way and the end user can then tweak them more to their liking.
Yes. It is exactly when things become interesting. So, I, a total newbie in morphing anything in Poser, made a rough estimate of my character with provided dials and MR morphs. I placed the eyes where I want it and adjust its scale. What should I do next to refine my character in an external modeller which is not ZBrush?
And yes, really morphable eyes/orbits area is a dream come true. Thanks to the team La Femme!
Glitterati3D posted at 5:09PM Tue, 19 February 2019 - #4346506
a number of advancements have been made in Poser11 to make creation easier and faster. La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software
So what is an intended workflow for La Femme's characters creating?
phd posted at 9:37AM Tue, 19 February 2019 - #4346508
Glitterati3D posted at 5:09PM Tue, 19 February 2019 - #4346506
a number of advancements have been made in Poser11 to make creation easier and faster. La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software
So what is an intended workflow for La Femme's characters creating?
First, understand the new features of P11 and then the possibilities of changing workflow. At that point, you make a decision of what works for your creation process.
Dial spinning, GoZ, Control Chips, whatever works to make your character creation easier, faster and better. La Femme has given you an abundance of new ways to do all of your work. It's just a matter of deciding what works for you and makes your process easier. But, you now have options you have never had before.
phd posted at 10:16AM Tue, 19 February 2019 - #4346508
Glitterati3D posted at 5:09PM Tue, 19 February 2019 - #4346506
a number of advancements have been made in Poser11 to make creation easier and faster. La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software
So what is an intended workflow for La Femme's characters creating?
There are many ways to go about it.
If you want to create a totally original morph, without the use of any other morphs at all, make a copy of the LaFemme1.OBJ in the geometries folder and import that copy into your modeling program. Create your morph ... and if you move the mouth and eye positions in the face you will also need to move the surrounding eye parts (as Blackhearted showed above), as well as all the inner mouth parts. Morphing only the face without addressing those other parts will only result in the issue that Qaz is having. This would be true of ANY figure, not only La Femme.
The other alternative is to use La Femme's face and body morphs to get your character as close as you like, and then if you have ZBrush, use GoZ to export the figure as "posed", clean up the morph in ZBrush, and then GoZ it back. Then spawn a full body morph to combine it all together into a single morph dial. This is the method that I used to create the faces that I put in free stuff.
If you don't have ZBrush you can smooth your morph out with the Morph tool inside Poser.
Glitterati3D posted at 9:41AM Tue, 19 February 2019 - #4346506
Perhaps qaz and others don't understand that a number of advancements have been made in Poser11 to make creation easier and faster.
La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software (you know, kinda like DAZ does with new Genesis iterations).
If you want to keep creating morphs like you did with V4, refusing to take advantage of software enhancements, please do so. But, it's like the folks who simply refuse to create character skins which take advantage of P11/Superfly, or clothing creators who insist on using ghost bones for skirt movement instead of learning how to rig to the floor in those skirts.
Please, go right ahead and stay in the Poser 7 era of rigging and content creation. But, in the meantime, don't try to shoehorn those of us who like the advancements and enhancements and intend to make use of them.
There is no excuse with the aggression floating around. I asked a civil question, and I expect a civil answer. I haven't told anyone how they should be doing this content creation. Of course I know how this stuff is supposed to work. I tried it and it didn't work for me. Its not precise enough and there is too much distortion. I could show you, but I'm sure that it would fall on deaf ears. What exactly is the procedure for creating new content then ? We keep asking. I'm pretty sure you don't know because BH has come up with his view, which is completely contradicted by Deecey. BH - You don't do ANYTHING in an outside program. Deecey - you do EVERYTHING in an outside program. Confusing isn't it ?
Deecey posted at 9:58AM Tue, 19 February 2019 - #4346517
qaz posted at 9:57AM Tue, 19 February 2019 - #4346497
"With LaFemme you can just select the eye and move/scale it wherever you want. How can people actually be complaining about this?"
I'm not complaining about this. The fact is you have far more control on creating face morphs in an external program. Creating face shapes by pulling and stretching would be fine if the figure was sophisticated enough to know where the underlying bones are. Without that you are going to get major distortion of the geometry / texture map. It's great for small movements no question.
Indeed your user manual suggests using the Dev Rig to create character morphs. That of course will result in the eyes being out of place. It is not satisfactory to create a face and then apply eye translation in the figure.
Your approach to export the eyes and mouth parts after you translate them is the solution. The part I was waiting to hear back from Nerd is which export options you can use to export all the parts at once and reimport them back all together, instead of exporting the parts one at a time.
In the future, when you create a morph in an external program, here is what you do. Start with the LaFemme1.OBJ in the geometries folder (use a copy so you don't overwrite the original one). Bring the entire OBJ into your modeling program. Morph the face, and ALSO move the eyes and mouth parts into position in your MODELING program.
Then import it all into the dev rig as a full body morph and do the "match centers to morph" thing.
For the record, it's perfectly OK to import a full body morph into the base figure, but the main reason we recommend using the dev rig is because your custom morph or morphs will be the only ones listed when you create your morph injection, and there won't be any other morphs listed to make it confusing as to which one to select.
Ok, thanks for being civil. You do realise, that your suggestion is the exact opposite of what BH is screaming for me to do. Your suggestion is EXACTLY the way I have done it. However you don't need to translate the teeth and tongue in an outside program, as that is simple to do in Poser. So my question therefore was isn't there also a dial for the eyes ? Reading between the lines, it looks like the answer is no. Is that correct ?
qaz posted at 11:07AM Tue, 19 February 2019 - #4346520
Glitterati3D posted at 9:41AM Tue, 19 February 2019 - #4346506
Perhaps qaz and others don't understand that a number of advancements have been made in Poser11 to make creation easier and faster.
La Femme was created to highlight the P11 changes and bring everyone on board with advancements in the software (you know, kinda like DAZ does with new Genesis iterations).
If you want to keep creating morphs like you did with V4, refusing to take advantage of software enhancements, please do so. But, it's like the folks who simply refuse to create character skins which take advantage of P11/Superfly, or clothing creators who insist on using ghost bones for skirt movement instead of learning how to rig to the floor in those skirts.
Please, go right ahead and stay in the Poser 7 era of rigging and content creation. But, in the meantime, don't try to shoehorn those of us who like the advancements and enhancements and intend to make use of them.
There is no excuse with the aggression floating around. I asked a civil question, and I expect a civil answer. I haven't told anyone how they should be doing this content creation. Of course I know how this stuff is supposed to work. I tried it and it didn't work for me. Its not precise enough and there is too much distortion. I could show you, but I'm sure that it would fall on deaf ears. What exactly is the procedure for creating new content then ? We keep asking. I'm pretty sure you don't know because BH has come up with his view, which is completely contradicted by Deecey. BH - You don't do ANYTHING in an outside program. Deecey - you do EVERYTHING in an outside program. Confusing isn't it ?
I replied that way to give you the best method for using an external program, since that is the approach that you had already taken.
I think it has come to the point that we need to break this discussion out of the La Femme thread, because it has taken over.
Content Advisory! This message contains profanity
operaguy posted at 10:33AM Tue, 19 February 2019 - #4345586
randym77
"[V4] often looks stiff and awkward when posed, and her face is not terribly expressive. She has that "Poser" look - like a doll, as one of my non-Poser-using friends put it."
That is not V4's fault.
::::: Opera :::::
I KEEP HEARING THAT BUT IS IT THE FIGURE OR THE USERS? MOST OF THE STUFF I SEE COMING OUT OF POSER IS STIFF AND UN THOUGHT-OUT. IT IS AFTERALL AND AMATEUR USER APP. I AM NOT THE SHARPEST NAIL IN THE BAG AS FAR AS POSER USAGE OR ANYTHING ELSE FOR THAT MATTER, BUT I STILL MANAGE TO GET SOME NICE IMAGES OUT OF V4.....ALBEIT IT TAKES MY DEAD HEAD LONGER TO ACHIEVE MY MUDDY IDEAL OF PERFECTION. SO, IF IT IS THE USERS INABILITY TO UNDERSTAND ANATOMY, LIMITS OF BODY MOVEMENT, BALANCE AND LIGHTING WHY BASH THE MODEL. LOOKNG AT THIS NOTION I ALSO POINT TO REAL WORLD MODELS. YOU CAN GET A GORGEOUS WOMAN AND TOTALLY MAKE HER LOOK SHITTY IF YOU SUCK AS A PHOTOGRAPHER/LIGHTING TECH. ON THE OTHER HAND, YOU CAN TAKE AN UGLY LESS PERFECT BODY FEMALE AND BY LIGHTING HER PROPERLY AND KNOWING HER FAULTS POSING HER PROPERLY COME OUT WITH A PRETTY GOOD FIGURE SHOT! ......sorry was not shouting my damn caps lock key messed with me again....don't get old!!!! :(
duanemoody posted at 10:44AM Tue, 19 February 2019 - #4345624
Glitterati3D posted at 12:14PM Fri, 08 February 2019 - #4345622
And Danae! The only V4 characters I miss are Danae's London/Paris sets and Blackhearted's.
I should have put an apology instead of a disclaimer. There are a large number of V4 devs who aren't currently doing Genesis characters at the moment and I don't want to call out the retired – or assume that they are no longer willing to dev for newer Poser figures, so I went with a laundry list of most recent character developers I wanted to recommend rather than just run a laundry list of everyone I've bought V4 characters from in the past. Also, I have no idea whether PAs like bluejaunte, Mousso, Deepsea, Raiya, maelwenn, Emrya, Quixotry, EmmaAndJordi etc. are exclusives to DAZ or not but they're all exceptional character artists as well.
Without giving names many older vendors who offered their works for use in Poser no longer want to preferring D/S internal functions and character mesh stuff. The swear they will never come back to Poser because it is old technology and more difficult to create stuff for. Wonder how many other older Poser Content creators fel the smae way?
Deecey posted at 10:45AM Tue, 19 February 2019 - #4346527
qaz posted at 11:21AM Tue, 19 February 2019 - #4346522
Your suggestion is EXACTLY the way I have done it. However you don't need to translate the teeth and tongue in an outside program, as that is simple to do in Poser.
But that is precisely why you are in the situation you are in now in trying to get the eyes and mouth parts to work with the morph. So no, you didn't follow the steps exactly. 8-)
OK, fair enough, because I didn't need to and I did get the eyes to work eventually. Its just that it would have been better to be able to do the whole thing in Poser. I agree with BH on this, its not a good idea to mess around with these things in an outside program. I still think there must be a way to do this in Poser. See what Nerd says.
stallion posted at 11:04AM Tue, 19 February 2019 - #4345903
I finally got a chance to work with Le Femme, and I have to say I love it. Great work. now to see where my imagination can take her.
somehow this looks it could have been rendered using Antonia! Sorry no disrespect intended it just struck me so!
OK, everyone, let's try to stay on topic.
Qaz's original question as well as all relevant replies to it have been reposted in the Poser 11 Technical forum, and deleted from this thread. The thread can be found here
All the insulting and otherwise purely argumentative posts have been removed and not transferred to the other thread.
Henceforth, any replies on that topic MUST be posted there, and not in this thread. Anty such posts from here on out will be deleted. Any otherwise off topic posts will be removed as well.
Now let's try to keep it civil.
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
Ladonna posted at 4:21PM Tue, 19 February 2019 - #4346266
Blackhearted posted at 9:31AM Sat, 16 February 2019 - #4345927
Kardashian's 'golden ratio' superimposed on someone else:
Please spare me the 'mathematical formula of beauty'. It's entirely BS.
LOL, I spit my espresso on my screen now.
Promising to try and be more positive this year I GOTTA SAY: I AM SURE THERE IS SOMEONE OUT THERE THAT CONSIDERS 'THAT" WELL.......beautiful? (damn caplocks key!!!!!!!!!!!!!!!)
Content Advisory! This message contains nudity
Blackhearted posted at 4:31PM Tue, 19 February 2019 - #4346489
BTW I had these questions come up a few times in PMs so I thought I'd post the info here in case anyone else finds it useful.
You can easily combine SD morphs, HD morphs, and body handles to make your characters. Most expressions are far easier made and customized with body handles than with dials. In fact I didn't really post about it until now since I assumed everyone was doing it already, but it seems some people haven't really gotten the knack of morph dials and the body and face handles yet.
Morphs don't just work at 0 and 1, you can crank them to any setting (within the range the creator specified in their limits) and often negatives as well. HD morphs can - and should - be combined with SD morphs, and just about any image can benefit from using the body handles a little even if it's just to cock an eyebrow or swing the breasts to adjust for gravity or being squished to the side by an arm/hand.
I figured people would want to experiment and make their own, but for those that want a specific recipe for characters I use I posted the exact dial settings in any promos that had characters made by mixing the HD/SD morphs. For any that don't have exact dial settings posted it's just all the HD morphs set to 1 and typically the BreastsFlat morph.
In the image below, the 'bite lip' expression is just moving ONE face chip. The settings are in the upper left under 'Right Lower Lip':
In this red dress image I created the surprised expression in moments by just moving a few of the face chips. So I'm really baffled at the guy who posted it takes 'ten hours' to make a surprised expression with LaFemme, you can literally do it in ten seconds.
Keep in mind that there are two ways to move the body/face handles. You can use the Move Tool and just drag them around, but if you select them you have access to a second set of dials which moves them in a different way. The yellow dials are what you would use with the Move Tool, and the orange dials are what you can set manually for more control of things like eye position, mouth width/height/corner depth, etc.
Here are the exact settings I used:
Though I somewhat understood all the tech about the body chips I see the usefulness for some of them in this render. A great way to implement oft tissue displacement. Love it. Are the same options available on other body parts like breasts and thighs and buttocks for instance?
Working on my first freebie in several years. I have a few things to correct with this dress, but it's getting there. I have some UV map issues and have to figure out the best settings for the cloth sim. Yes, it's dynamic.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Content Advisory! This message contains nudity
shante posted at 8:09PM Tue, 19 February 2019 - #4346639
bantha posted at 4:25PM Tue, 19 February 2019 - #4346119
BH's HD morphs, Halo hair from prae.
Are there morphs hat will let her look less CUT or muscular? I looked a the body morphs set and they too looked mostly muscular though fuller bodied for some.
I used BH's HD morphs here, just didn't dial them to the max.
shante posted at 8:05AM Wed, 20 February 2019 - #4346638
Ladonna posted at 4:21PM Tue, 19 February 2019 - #4346266
Blackhearted posted at 9:31AM Sat, 16 February 2019 - #4345927
Kardashian's 'golden ratio' superimposed on someone else:
Please spare me the 'mathematical formula of beauty'. It's entirely BS.
LOL, I spit my espresso on my screen now.
Promising to try and be more positive this year I GOTTA SAY: I AM SURE THERE IS SOMEONE OUT THERE THAT CONSIDERS 'THAT" WELL.......beautiful? (damn caplocks key!!!!!!!!!!!!!!!)
@shante Blackhearted is perfecty right. The "new golden ratio for beauty is BS .
Here a very interesting article about the "new golden ratio" for beauty. goldennumber.net/facial-beauty-new-golden-ratio. Google after it. Jut put a www in front.
The funny fact, beautiful woman like Angeline Jolie,Elisabeth Hurley,Florence Colgate,Shania Twain as example ,are out of range .
So after this new golden ratio for beauty, they should get considered as not so good looking. hahaha
I am like a Proton, always positive ?
La vie est éternelle. L'amour est immortel.
“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,
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qaz posted at 12:23PM Sun, 17 February 2019 - #4346321
Are you using Poser 11, or Poser 11 Pro?
If you don't have Poser 11 Pro and you have a way to get your morph OBJ to me, I can create the injection for you.