stallion opened this issue on Jan 29, 2019 ยท 1258 posts
qaz posted Tue, 19 February 2019 at 5:07 AM
Blackhearted posted at 4:52AM Tue, 19 February 2019 - #4346488
You can move/translate the eyes using either the included morphs, or just by selecting them and changing the depth, height, and shift dials -- which also move all of the other eye geometry like the eyelids, lashes, tearline, etc. Everything works afterwards including the eye chips, they're just a little bit offset since they don't move with the morph.
You can move the eyes 4" outside of her head without any morphs and the chips will still work exactly as intended.
Moving the eyes from their place in an external program is a very bad idea on any figure since then you will need to adjust the entire face geometry to match. Not sure why on earth anyone would even consider doing that rather than just... selecting the eye and moving it with the dial, the way it was intended.
Yes, as I said, the face chips still work. The point is that the face geometry has already been changed whenever you export the face object after adjusting the built in face morphs, or if you use an external program.. Therefore as shown above, the eyes are now the wrong scale and in the wrong position.The other thing is that as shown by your picture - it distorts the face to pull the eyes around.
Love the eye plus eyelid dials. You get a very expressive look.