Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 ยท 1258 posts


qaz posted Tue, 19 February 2019 at 10:06 AM

Deecey posted at 9:58AM Tue, 19 February 2019 - #4346517

qaz posted at 9:57AM Tue, 19 February 2019 - #4346497

"With LaFemme you can just select the eye and move/scale it wherever you want. How can people actually be complaining about this?"

I'm not complaining about this. The fact is you have far more control on creating face morphs in an external program. Creating face shapes by pulling and stretching would be fine if the figure was sophisticated enough to know where the underlying bones are. Without that you are going to get major distortion of the geometry / texture map. It's great for small movements no question.

Indeed your user manual suggests using the Dev Rig to create character morphs. That of course will result in the eyes being out of place. It is not satisfactory to create a face and then apply eye translation in the figure.

Your approach to export the eyes and mouth parts after you translate them is the solution. The part I was waiting to hear back from Nerd is which export options you can use to export all the parts at once and reimport them back all together, instead of exporting the parts one at a time.

In the future, when you create a morph in an external program, here is what you do. Start with the LaFemme1.OBJ in the geometries folder (use a copy so you don't overwrite the original one). Bring the entire OBJ into your modeling program. Morph the face, and ALSO move the eyes and mouth parts into position in your MODELING program.

Then import it all into the dev rig as a full body morph and do the "match centers to morph" thing.

For the record, it's perfectly OK to import a full body morph into the base figure, but the main reason we recommend using the dev rig is because your custom morph or morphs will be the only ones listed when you create your morph injection, and there won't be any other morphs listed to make it confusing as to which one to select.

Ok, thanks for being civil. You do realise, that your suggestion is the exact opposite of what BH is screaming for me to do. Your suggestion is EXACTLY the way I have done it. However you don't need to translate the teeth and tongue in an outside program, as that is simple to do in Poser. So my question therefore was isn't there also a dial for the eyes ? Reading between the lines, it looks like the answer is no. Is that correct ?