Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Repost of question about La Femme face morphs

wheatpenny opened this issue on Feb 19, 2019 · 64 posts


wheatpenny posted Tue, 19 February 2019 at 12:31 PM Site Admin

Blackhearted:

qaz posted at 6:15AM Mon, 11 February 2019 - #4345806

Ok, this is going to come across as figure bashing, but that is not my intention. This is an awesome figure. It is easy to make morphs for, it bends well, the HD morphs are great, BUT there is a big problem in the face department. It is not a good base for creating new characters. I have tried to create a better base, but so far failed - see results below. Her brows are too high physically (not the eyebrow texture as someone suggested), The eyes are too large and in the wrong position. The poor girl is cross eyed. The girl has a jaw a Neanderthal would be proud of. Women's jaws are small due to lack of testosterone. These are mostly correctable, but the low density mesh makes it difficult. The mouth though is a real problem. It looks like it belongs on a puppet. There are holes on either side of her mouth. I have failed to correct them. The success of this figure will depend on getting this sorted out. Now it may be that only HD morphs are going to fix this, and I believe BH said he was going to show how they can be created. Also I can't at present move the eyeballs independent of the face. Is that to do with switching off JCMs or something ? I'm more than happy to share this for free, if I get some help. I want this to succeed, but we need to get the most important part of her body up to V4 levels.

This is a 100% subjective opinion that reads like a total bash post whether you 'intended' to or not. Her 'success' depends on correcting her 'neanderthal jaw'? Not sure how on earth that's not a bash post?

Look at the image I just posted. People have different sized eyes, and I'm not even going to post a pic of Anne Hathaway because that would be too easy (AFAIK she is a human being). LaFemme's eyes are smaller than V4's eyes. Eyes focus on objects and are always slightly crossed depending on what distance object they are focused on. Her base eye geometry is 100% perpendicular. There's a 'cross eyes' dial which can be dialed in either direction to focus them. If she's crosseyed in your renders that's user error. Like I posted earlier noone should be using 'point at - main camera', thats a very lazy way of posing eyes and always results in the 'dead eyed' poser look.

Those 'holes on the side of her mouth'? It's called a commissure, and people have them. Lips don't just sprout forward from the surface of the face.

When you select a body handle there are two sets of side-side/twist/bend dials that do totally separate things: try them. If you use the move tool and just drag the handles around that moves one set of dials, the other has to be changed via dials. For example if you select the corner of the mouth and move the chip around it's changing the twist/narrow-wide/up-down dials and influences the cheek as well, if you go into the parameter dials for the chip and change the right-left/lower-raise/in-out dials you get a totally different kind of control. Add the 140 injectable morphs and there is little you can't do with it. There are morphs included that can raise or lower the brow however you like, or you could simply grab the body handles and lower it.

The funny thing is if you compare her base head to V4 they are actually similar in proportions:

3.jpg

One notable difference is that LaFemme's eyes are deeper set. If you don't prefer that look then it's easier to address than any figure to this point since you can just select the eye and use the depth/height/shift dial to set it up the way you'd like - that also moves everything else including her eyelids/lashes/tearline/etc. And (I'm starting to sound like a broken record here) there are also morphs included that do this.

It's a base figure. I've been morphing figures for nearly 20 years and her base shape and mesh resolution reflects exactly what I would like to work on as a base if I'm morphing a figure. It's very flexible, a huge amount of morphs are already included, and I'll be working on an HD morphing tutorial just as soon as my mic arrives (I'm sure noone wants to listen to me on my tinny laptop mic).

If you need help changing something I'm happy to help (time permitting), and I'm sure Denise is too. "Hey, I prefer a weaker chin, can you help me out?". Id have sent you a morph already instead of posting this.

But passing off a subjective personal preference as 'this is a grotesque error that needs immediate fixing or the figure will fail' is not exactly constructive, nor will it illicit a constructive response. Especially when it's in reference to a free figure that people are supporting in their free time.




Jeff

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