wheatpenny opened this issue on Feb 19, 2019 · 64 posts
wheatpenny posted Tue, 19 February 2019 at 1:33 PM Site Admin
Blackhearted:
qaz posted at 5:08AM Tue, 19 February 2019 - #4346490
Therefore as shown above, the eyes are now the wrong scale and in the wrong position.The other thing is that as shown by your picture - it distorts the face to pull the eyes around.
Of course it moves the skin around the eye, otherwise the eye would pop out of her head O_o
I moved the eyes 3" from their original position just to illustrate a point that it can be done, noone has eyes that far outside their head.
Why on earth would you want to move the eye, and have the skin around it not move. That makes absolutely no sense. The entire point is that you can adjust the eye depth/distance/etc and face and geometry around the eye (eyelids, eyelashes, tearline, lacrimals, etc) will adapt to the new position seamlessly. This was not possible on V4 at all, nor on other figures I'm aware of. Any morphs that involved the eye area were a nightmare to create since you had to pay attention to the fact that every tearline/eyelash/etc vertice lined up perfectly afterwards and you didn't accidentally morph the eyes out of round or it was a disaster. With LaFemme you can just select the eye and move/scale it wherever you want. How can people actually be complaining about this?
Jeff
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