Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 ยท 1258 posts


shante posted Tue, 19 February 2019 at 4:34 PM

Blackhearted posted at 4:31PM Tue, 19 February 2019 - #4346489

BTW I had these questions come up a few times in PMs so I thought I'd post the info here in case anyone else finds it useful.

You can easily combine SD morphs, HD morphs, and body handles to make your characters. Most expressions are far easier made and customized with body handles than with dials. In fact I didn't really post about it until now since I assumed everyone was doing it already, but it seems some people haven't really gotten the knack of morph dials and the body and face handles yet.

Morphs don't just work at 0 and 1, you can crank them to any setting (within the range the creator specified in their limits) and often negatives as well. HD morphs can - and should - be combined with SD morphs, and just about any image can benefit from using the body handles a little even if it's just to cock an eyebrow or swing the breasts to adjust for gravity or being squished to the side by an arm/hand.

I figured people would want to experiment and make their own, but for those that want a specific recipe for characters I use I posted the exact dial settings in any promos that had characters made by mixing the HD/SD morphs. For any that don't have exact dial settings posted it's just all the HD morphs set to 1 and typically the BreastsFlat morph.

In the image below, the 'bite lip' expression is just moving ONE face chip. The settings are in the upper left under 'Right Lower Lip':

HD&SD.jpg

In this red dress image I created the surprised expression in moments by just moving a few of the face chips. So I'm really baffled at the guy who posted it takes 'ten hours' to make a surprised expression with LaFemme, you can literally do it in ten seconds.

Keep in mind that there are two ways to move the body/face handles. You can use the Move Tool and just drag them around, but if you select them you have access to a second set of dials which moves them in a different way. The yellow dials are what you would use with the Move Tool, and the orange dials are what you can set manually for more control of things like eye position, mouth width/height/corner depth, etc.

MoveTool.jpg

Here are the exact settings I used:

Expressionsetup.jpg

Though I somewhat understood all the tech about the body chips I see the usefulness for some of them in this render. A great way to implement oft tissue displacement. Love it. Are the same options available on other body parts like breasts and thighs and buttocks for instance?