Forum: Poser - OFFICIAL


Subject: Poser Has a New Base Figure!!

stallion opened this issue on Jan 29, 2019 ยท 1258 posts


phd posted Mon, 25 February 2019 at 11:08 PM

Deecey posted at 8:03AM Tue, 26 February 2019 - #4346965

You actually CAN use face chips and scales and such to create your character. However, there are two caveats. One is that when you zero the figure the settings are blown away. Two is that they will not be part of the morph when you spawn a full body morph.

There IS a way around it though. In brief, make sure your figure is in default T pose but all your morphs and scales are dialed in. Set subdivision to 0 before exporting. Export as an OBJ, and ONLY check "Include existing groups in polygon groups." This will export an UNWELDED OBJ that you can reimport into your figure as a full body morph with the Figure > Load Full Body Morph command in Poser Pro 11

When you zero your figure completely and then dial your imported morph in to 1, you SHOULD see the scales and the face chips and stuff baked in to the morph.

I've prepared a captioned tutorial (no audio) that shows all the steps. Not sure when it will be up, but I just finished it and passed it on for upload.

Thank you! This is exactly the process I was waiting for. But still need to wait for the tutorial - i'm doing something wrong as always get "wrong number of vertices" error.