jartz opened this issue on Mar 10, 2019 · 88 posts
jartz posted Thu, 14 March 2019 at 2:00 AM
Really nice render, operaguy.
I've been trying out the bump map part as we mentioned: Should I invert the greyscale or should I just desaturate it, go to Materialize, use Diffuse, the Heightmap, and the Normal and call it a day? I did a bit of trial and error and went to said program (Materialize) again, and I darken the skin texture in Diffuse, went to PhotoPaint and desaturate the dark diffuse map, went back to Materialize, add the Height Map I created, then create the Normal Map, and save it. As Deecey stated, when I open the Normal map to my Paint program some of the side go upward. So I went to Green channel, Inverted it and all goes down. I did a texture render of LaFemme, and I think it's going okay.
I love how you did the Eyebrows. Was that under a bump map or Normal. With my Normal, my brows are downward...
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x