Forum: Poser - OFFICIAL


Subject: Creating normal maps... and where to place them.

jartz opened this issue on Mar 10, 2019 · 88 posts


operaguy posted Fri, 22 March 2019 at 2:30 PM

This is an older Emily. She agreed to be scanned again, 7 years later. I like the added character in her face.

Download page: http://gl.ict.usc.edu/Research/DigitalEmily2/

Loaded the .obj into Poser.

Opened the .exr texture files one by one in Affinity and saved them out as 100% .jpg. The files are 6000x6000.

Attempted to engage both the supplied eye files and also a typical poser eye texture on “eye-inner” and “eye_outter” but unsuccessful. I don’t know how to get the eyes. So I have nothing on the eyes. Somehow the eyelashes got their map.

Firefly Render, high settings with EnvSphere, one difuseIBL and one area light. GI engaged.

e2.png

This is my amateur shader (please be kind!)

shader.jpg

Note: there is a displacement map! Should both bump and displacement be engaged? I don’t know.

Note: on the page linked above, there is a summary shader scheme, including one for displacement which engages an included file “00_displacement_micro.exr” which is 16,000x16,000 in size. Naturally, being greedy, I wonder if poser can digest that! Sure, you could reduce the micro-displacement file, but doesn’t that defeat the purpose?