Forum: Poser - OFFICIAL


Subject: user preferences on rigid clothing elements

sixus1 opened this issue on Mar 22, 2019 ยท 16 posts


sixus1 posted Fri, 22 March 2019 at 6:35 PM

Specifically, what I'm looking for feedback on is what methods people prefer in Poser for keeping rigid items like buttons following the cloth. In Daz Studio, I use "rigid follow nodes" that are essentially these nodes that allow an object to be linked to an actual polygon or group of polygons and it follows those no matter what. It's kinda awesome, really. But Poser has never had anything like that. so it's always been a matter of faking the appearance of those elements in some way, so I'm curious what methods of that folks prefer. Some of the tricks I've used in the past for it are incredibly time intensive and frankly, when it comes to judging in terms of return on investment for products, it's usually far from worth it. There are lots of things I've ran into like that after walking away from Poser for a few years. I used to be dedicated to it, but DS really upped the game with things like rigid follow, and the single weight map methodology that is so similar to how I work in Maya, so yeah.. having really gotten used to all that stuff,but now coming back to Poser for a contract, I'm just trying to get some feedback and best assess the route I should take.