Subject: Creating normal maps... and where to place them.
jartz opened this issue on Mar 10, 2019 ยท 88 posts
operaguy posted Mon, 25 March 2019 at 9:13 AM
Hi BB,
when you say "roughness maps" (and that they
don't matter much) do you mean displacement maps?
if I were in possession of a great diffuse map with little or no reflections, how would I make a bump map, since (and I agree) you don't make it from the diffuse map?
Thank you
::::: Opera :::::
{edit to add: I suspect the answer to #2 is: a hi-res 3D scan}