goldie opened this issue on Apr 01, 2019 ยท 16 posts
DCArt posted Mon, 01 April 2019 at 5:13 PM
bagginsbill posted at 5:58PM Mon, 01 April 2019 - #4349275
Polygons are never in two materials. Assigning a material automatically removes the reference to the previous material.
I tried to use the grouping tool on the eyes and it doesn't work same as other parts of the figure. After selecting either eye, I tried to select polygons by doing Add/Material/Iris or Add/Material/Sclera but neither works.
Another anomaly - I tried creating a prop of the eye, and what I got did not include the sclera.
I think the figure is messed up somehow, or P11 has a nasty bug.
Hmmm ... each eye has a double layer of geometry. The outer layer is the "eye surface" which is meant to be transparent and reflective.
The inner layer of the eye geometry is the iris, pupil, and sclera.
These two layers of geometry are very close together. I noticed that because of this you sometimes have to zoom in closer to see whether or not the eye is selected because from far away the eye doesn't appear to be selected.
But just for grins, I selected the left eye by clicking it, created a prop of the left eye, and exported it out from Poser. It exported correctly (with both geometry layers and all correct materials). So it doesn't appear to be a figure issue.