Forum: Poser - OFFICIAL


Subject: LaFemme Celebrity Morphs

Nod opened this issue on May 22, 2019 ยท 101 posts


qaz posted Tue, 11 June 2019 at 9:24 AM

AmbientShade posted at 8:58AM Tue, 11 June 2019 - #4352976

qaz posted at 9:33AM Tue, 11 June 2019 - #4352321

I would just point out that its no fun trying to morph La Femme with its low density head. I am getting used to creating a morph that looks awful in low res in the hope it will look better in sub division. Its like threading a needle using your fists ! It would be nice to model in sub div 1.

Personally I think her face geometry is plenty to work with for most things. But one method for sculpting a lower res mesh is to make the features a bit more pronounced than you actually need them to be, so that when the mesh is subdivided the exaggerations soften into what you want. It takes some getting used to but that's how I learned to sculpt low to medium res meshes and actually prefer it now, as I think a lower res mesh is easier to work with. And if you have zbrush then you can turn up the subdivisions on the mesh in poser then goZ it to zbrush and sculpt on 4 times the resolution, then send it back to poser and bake the morph down to the lower levels. For those who don't have zbrush but would like to try it out they now offer a monthly subscription option. I know some folks don't like subscription software, but a lot do and it's where all the major software titles are headed (whether we like it or not), so just thought I'd mention it for those who might be interested but can't drop a huge chunk of cash on it at the moment.

Well I don't have Zbrush and if I did it would take ages to learn out to use it. If I could afford it. Having worked for many hours with La Femme, I can say that its possible to morph in low res just about. The eyes and mouth are really difficult because there is so little geometry to play with.

I suppose I could become a vendor and earn some cash to buy Zbrush or Smith Micro could update the program to accept other programs other than ZBrush.

It seems to me the whole idea of having Lo Res figures is to use in games. Since Poser figures are not going to be used in games, what is the point ?