Calseeor opened this issue on Oct 18, 2001 ยท 7 posts
Cin- posted Thu, 18 October 2001 at 9:03 AM
Okay, here goes... V2 has 2 eyebrow settings and an Upper Eyebrow setting... the upper eyebrows actually sit in front of the face, which is the one that a transmap would be applied to... V2 doesn't come with one, but there are a few free ones out there, do a search here in freestuff for it, that's the one I use... but a lot of textures don't use the upper eyebrows, they have eyebrows painted onto the skin texture which is one of the other eyebrows material settings... I know on my computer the very last eyebrow setting in the list doesn't do anything, so I just leave it set to black with no texture applied to it, but the other eyebrow texture, the one that isn't UpperEyebrows, or the very last one, set it to white (or whatever color you have your SkinHead set to) and apply the head texture.. make sure your highlight and ambient colors are set for the eybrows and SkinHead both the same, or you'll get a weird edge around the eyebrows. The BrowsGone morph pulls the upper eyebrows into the head... this is useful if the skin texture has the eyebrows painted directly onto it, and doesn't use the UpperEyebrows with a transparency map... I know there's a tutorial somewhere that goes over this whole thing, but I can't recall who it's by or where it is... Hope that helped.