Nod opened this issue on May 22, 2019 ยท 101 posts
qaz posted Mon, 17 June 2019 at 4:05 PM
knyghtmare2021 posted at 3:27PM Mon, 17 June 2019 - #4353293
I've been looking at the LaFemme WW morph... can you try smoothing the area under the nostril? There seems to be a weird distortion. It's present on the LizardWoman(?) as well...
Thanks for the feedback. That distortion is called a philtrum. But look around the mouth area. Does it look lumpy to you ? That's due to distortions in the underlying geometry. As I've pointed out elsewhere in this thread, I'm finding it difficult working with such a low poly figure and I'm actually having to move individual vertices for goodness sake. I'm not worried about it at the moment as the morph is still a work in progress, and I will look at smoothing issues when I'm near the end. It's more of a sketch at the moment,
As for Lizard Woman, that's Eric's baby. It may be due to using facial control chips on the smile. I've noticed they break up the geometry on the region above the lips. This is again, I believe due to insufficient vertices on the face. The face chips can be used for small movements and you can get some good effects.