Khai-J-Bach opened this issue on Jun 20, 2019 ยท 160 posts
Penguinisto posted Fri, 21 June 2019 at 10:52 AM
Afrodite-Ohki posted at 8:16AM Fri, 21 June 2019 - #4353859
I meant organizing what had to be left for after they announced it. You'll remember that the moment the announcement was made, SM locked their Poser forums, now there's questions everywhere about what happens to all the information there, if they'll bring it over - and then there's the people asking about their previous purchases, if they'll be carried over, etc.
Having done more than a few acquisitions of software companies in my career, I can say this is likely what's going to happen:
Renderosity might do the same thing, but a lot of it will depend on the costs and effort of keeping it going in-situ vs. importing the data into Rendo's existing forum software vs. forklifting the whole wad to a box that Rendo owns. Since Rendo didn't buy SmithMicro, the first option is likely out. Unless Rendo changed their forum software to not be that uber-bespoke thing they were selling years ago, the second option would likely require a long and painful process that won't justify the expense.
The last option is most likely, though it requires Smith Micro lending the old subdomain name (viz. DNS), or at least put up a 302 redirect and a lot of monkeying around - oh, and an SSL cert, naturally, but in spite of that, it's the most doable option... if SM agrees to help make that work on their end, and/or if it's part of the purchase contract.
Can't see much else being a viable option for that bit of it, really.
It's likely they couldn't tell even the workers that this purchase was being made, otherwise the word could get out there and rumors would have been spread. So my guess is that they'll be looking for devs from now on, too.
I'm fairly sure they quietly informed the key devs of what was up, and that massive accommodation was made for a few of them to help incentivize them into staying.
Down at rank-and-file level, the devs would also be kept on, and given permission to work-from-home if they couldn't/wouldn't relocate. Odds are good that Rendo might have bought/leased a small office in the town where the devs were concentrated anyway.
Now the non-dev folks who worked for SM on Poser - the managers, support staff, and etc? Hate to say it, but if there are any, they just became (most likely) redundant. Rendo might keep on the PM, DevOps/sysadmin, Tech Writer(s), and other unique/key personnel, but unless you write code for the thing? If SM no longer needs you, odds are good that Rendo will probably not need you either (unless you can relocate, and even then maybe.)
And by now, Poser is a robust program. Sure, DS is free...
Let's just agree to disagree with your assessment and keep moving, 'k? ;)
The thing is, people are scared to use Poser's features, otherwise we'd have far superior images made in Poser everywhere.
This is true of any Prosumer application, regardless of cost. Some people can make an application truly sing, but most just barely make it gargle.
Given the right people working on it, the right documentation etc, I really think Poser can become famous again.
Documentation is a bugaboo for all apps these days, unless it's an app that has near-global attention (in which case documentation is comprehensive and omnipresent.) Writing a doc for something as complex as Poser is going to require a megaton of work. From personal experience: Even the joke-level-simple 2005-vintage DAZ Studio 1.0? Its user manual sucked down 300+ printed pages just to explain what it can do, and the basics of how to do each bit.
Nowadays, DS or Poser would require something on the order of 500-600 pages of documentation just to explain everything in it. This is now a full-time job for a tech writer (and not for a bored and at the time freshly-divorced codemonkey with nothing better to do on his weekday evenings.)
The biggest thing that can make Poser famous again would require a seismic shift in how people pursue their spare time. A lot of people love to do artwork, but not everyone has the time and/or skills to get past that cliff-steep learning curve that is CG, no matter how gently you try to introduce them to it. Fix that, and you have a high-volume money-printing machine.