Fri, Nov 29, 3:45 PM CST

Renderosity Forums / Blender



Welcome to the Blender Forum

Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon

Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)

Welcome to the Blender Forum!


   Your place to learn about Blender, ask questions,
   exchange ideas, and interact with the other Blender users!


   Gallery | Freestuff | Tutorials

 

Visit the Renderosity MarketPlace. Your source for digital art content!

 





Subject: Dynamic cloth getting very droopy pointy polys


SilentWinter ( ) posted Fri, 21 June 2019 at 7:25 PM · edited Fri, 29 November 2024 at 1:27 PM

I'm using dynamic cloth in Blender (2.79b) - just a simple rectangular cloth (divided into lots of tris for a smooth result).

Simulating it to cover a table, using either the cotton or denim presets, it mostly looks great. But by the time it's resting enough, there are polys at the corners which are stretched very long and thin, resulting in sharp, jaggy edges that look terrible when shaded.

I'll post a screenshot if that's not clear but it's on the other computer.

Any way to make the edges/corners of the cloth keep their shape more easily? Any recommended tutorials on laying a simple table-cloth?

Cheers,

SW 😁



Silent Winter's Facebook Page:


Lobo3433 ( ) posted Fri, 21 June 2019 at 7:31 PM
Forum Moderator

Here are two tutorials by two creators that I follow that have seen the best results maybe they can help

Blender Tutorial For Beginners: Cloth Napkin

CGC Classic: Intro to Blender Cloth Simulation This one is a bit dated it is for Blender 2.6 but have still found the info useful

Good Luck

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



SilentWinter ( ) posted Fri, 21 June 2019 at 9:58 PM

Awesome, the first one did the trick, thanks.

Used quads instead of polys and raised the quality steps.



Silent Winter's Facebook Page:


atpo ( ) posted Sat, 22 June 2019 at 5:29 AM

Thanks.😀


Lobo3433 ( ) posted Sat, 22 June 2019 at 9:03 AM
Forum Moderator

SilentWinter posted at 9:59AM Sat, 22 June 2019 - #4354030

Awesome, the first one did the trick, thanks.

Used quads instead of polys and raised the quality steps.

I had a feeling that quads was going to be the solution but was not 100% sure I think I read somewhere to do the actual simulation better with quads and then if need be decimate into tris after wards to minimize the density and or lower poly count for game engines but glad you got the answer you needed 😄

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.