erogenesis opened this issue on Jun 21, 2019 ยท 70 posts
JohnDoe641 posted Sat, 22 June 2019 at 7:47 AM
erogenesis posted at 8:32AM Sat, 22 June 2019 - #4354068
At the end of the day, like I said before, CGI's overarching end-game is most definitely realism, be it through characterization (Toy Story) and/or physical representation (Pretty much most Hollywood blockbusters these days). And since humans be squishy things, especially if they do a squat, or ball their fist, or do yoga or arm-wrestle, it should speak for itself that the ability to laterally displace flesh is... kinda important. If that remains ignored, then Poser figures will always remain... 'Poser figures'. That's obviously fine, but some of us want to take it to the next level. I proved its possible. I'm not saying PE was perfect, but it was a start. Its up to them now.
I've seen a few tech demos of skin/fat/muscle displacement from siggraph a few years ago, I thought it was freaking awesome. I always thought that the next version of Poser would include it but then PP2014 came out and it didn't happen, thought the same thing with Poser 11 and well, didn't happen then either. I know it's been talked about quite a bit over the last few years, it's one of the last steps Poser needs to take to really elevate itself as the premiere tool for realism in 3d figures in the consumer/hobbiest sector.
Commercially, PE is not dead, she's just on hold until I can get the tools made (I would prefer if Rendo did it though, then I can get on with my comics :D )
I'm glad you're back Ero, PE is the only reason why I stuck around and started using Poser again. And up until LF's release, PE was the only reason why I used Poser and didn't go full time with DAZ. Now instead of starting up DS 90% of the time it's Poser 100% of the time.