madmitch opened this issue on Jun 22, 2019 ยท 3 posts
LuxXeon posted Sat, 22 June 2019 at 12:10 PM
In the shader nodes, attach a Mapping node to the material maps you wish to tile, then you can adjust the scale parameter for XYZ. Alternatively, if the object is UV mapped, you could enter the UV Editing mode, select the UV islands and scale them larger or smaller. As long as your texture map is tileable, then it will repeat itself on the object as the UVs increase in size. The easiest way is just to attach a Mapping node and adjust the scale there. This gives you more control over the mapping.
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