Forum: Poser - OFFICIAL


Subject: Orion for Poser 11

AmbientShade opened this issue on Jun 20, 2019 ยท 342 posts


AmbientShade posted Sun, 23 June 2019 at 4:55 AM

tonyvilters posted at 5:35AM Sun, 23 June 2019 - #4353956

I said in the past, and I repeat now. That is a great looking mesh, and finally one with muscle topology.

Reminder for the rigging. Did you try to morph with the weight and bulge map? That is what I do a lot of times. Adapt the mesh, not with morphs or JCM's but by repainting the weight and bulge maps depending on the direction of movement.

Second reminder : Collars and arms are ONE unit, they always move together. That is where most rigs lack realism. (That and most muscle movements can go in the bulge maps anyway). With a good rigging there is no need for JCM's. => But I already said that a few times in the past. LOL. None of my low or High res figures have JCM's. None.

Thanks for the compliments on the mesh Tony.

In regards to rigging, poser's weight maps are pretty powerful, especially when combined with a properly organized mesh that follows human anatomy, which is what I've tried to do with Orion. I could clean it up and reduce it further, but there are some details that I prefer to have even though they're not necessarily required for proper rigging. But still, weight maps reduce the need for jcms considerably but they don't negate them entirely. Poser's current rigging system is very linear and most human body parts do not follow a linear path when bending. So weight maps and anatomically correct geometry can get you pretty close, but jcms are still going to be required for extreme poses. They just aren't as much of a requirement as they used to be in older figures. In order to completely remove the dependency on jcms you would have to replace them with helper/ghost bones, which can be just as problematic when rigging clothing, sometimes moreso. Orion does not rely on many jcms. Most of his rigging is pure weight mapping, and I've tried to push those weights as far as they can go in every area, before resorting to jcms. That's really how I look at jcms - use them as a touch-up tool in areas where the weights and bulges just can't quite make it. Hopefully we'll see improvements to Poser's rigging and the way it handles jcms, but as it is, Orion is still pretty easy to build clothing for. I would say easier than building clothing for any of the previous figures that I've worked with over the years. Plus he'll have some accessories that make clothing creation as simple as possible.