erogenesis opened this issue on Jun 21, 2019 ยท 70 posts
erogenesis posted Sun, 23 June 2019 at 9:18 AM
Richard60 posted at 4:06PM Sun, 23 June 2019 - #4354249
Was just going over my old posts at the old Poser Forum and found several of the ideas to make Poser better and how to improve the program, at least for animation. I really doubt that Renderosity buying Poser is somehow going to make Poser a better program. Looking at the discussions about layers Poser 9 had some problems but 10 made things worse after they put in collapse layers, which never worked and would add the prior frame to the value of current frame making the figure move off scene fast. With 11 it got even worse. The new team fixed a couple of the smaller issues so it was a little better but no where usable without a lot of work arounds. So in the last 2+ years was the new team able to fix a lot of the bugs and never got to put out a service update waiting to put it out as Pose 12. The last two updates showed just how bad making small changes are very hard to do. Part of the updates was good however they lost the send to render queue function. When it was brought to their attention the response was that that function caused errors due to other errors being fixed. They finally got the button back but it took them a while to code out a new version. So if something as simple as a send to queue button has convoluted code paths what about the rest of the program? How long is it going to take to get a new team up to speed on the code and actually make the improvements that are needed? Not to be negative but I had hopes the last team would be able to fix some of the issues so that real improvements could occur
You may very well be right, but I see it this way. Who are more suited to tailor Poser to the needs of the Poser community? SM or Rendo? I am inclined to say Rendo, purely because of their deep connection with vendors and artists. SM have more experience with developers perhaps, but so many decisions made for Poser left me wondering if they had any clue what Poser was actually getting used for. It should be no secret by now that many of the developers that worked on Poser, themselves never used Poser, and I strongly feel that the Poser Team was being shielded by a lot of poser conservatives and that much of the real criticisms never got through to them. That might not be true though. So anyway, Rendo might blunder a few times with the programming, but I they have more potential to head Poser into a more relevant direction, if you know what I mean.
Do you mean animation layers? Oh don't get me started. That in itself is such a crying shame how it fails. If they had fixed animation layers, they would have had such a POWERFUL animation tool in their hands. I've been dreaming of making an animation of a girl playing drums, and being able to use layers properly, with copy pasting and no weirdness with underlying keyframes getting deleted, would be phenomenal. The wobble of her torso, the one arm with its own track, the other with yet another track, the feet their own track, her head and expressions with another track. Man the prospect of having that fixed... ohhh!
"The fool is not the one that does something foolish, but the one that does nothing at all."