erogenesis opened this issue on Jun 21, 2019 ยท 70 posts
erogenesis posted Sun, 23 June 2019 at 11:49 AM
Deecey posted at 6:43PM Sun, 23 June 2019 - #4354333
Regarding criticisms: I have no doubt that it must have been hell on earth for the Poser Team to keep up with demands, but from my side, all my collegues and friends who have all switched to DS, things were different, we wanted different things, things that should be kind of obvious, and what bothers me is how the Poser Team somehow missed this.
Therein lies the difficulty, ero. Everyone has different needs and priorities. And there is a delicate balance between implementing new features and fixing old bugs that comes into play. Priorities not only have to be weighed against the features that are most in demand, but also have to consider the amount of time it would take to implement the requested enhancements or fixes.
As several have said here, this is going to be a big effort and it will take time. Allow Rendo the time that is needed to make Poser shine again. It needs TLC.
Oh yes for sure. Lol Rendo has a big job before them and they should absolutely take their time. I'm just very happy that something is happening.
And yes you are right about priorities, and my recommendation is basically: look to the big picture, CGI in general. I think they should derive their priorities from there, and make it Poser-friendly. Good figures, good animations, good renders. Edit: it sounds very basic, but I think its that simple. Its basically the idea behind PE. I'm not going to let technology slow me down. Technology is there to facilitate our whims, we must adapt the tech, not adapt _to _the tech. That was the first lesson I learned with CGI. I don't think there's one solution, I think any approach would work, as long as its exciting and relevant to CGI artists.
"The fool is not the one that does something foolish, but the one that does nothing at all."