Forum: Poser - OFFICIAL


Subject: Renderosity Acquires Poser Software

jennblake opened this issue on Jun 20, 2019 ยท 654 posts


Afrodite-Ohki posted Sun, 23 June 2019 at 3:27 PM

caisson posted at 4:26PM Sun, 23 June 2019 - #4354318

FBX format, which Poser 11 added support for, is the best and easiest (for a dev team to update) means I can see of moving stuff between different applications which is what it is used for already. Dedicated import/export plug-ins would be ideal but would have to be maintained and updated with every change to the other application. It is possible - look at the plug-in for Octane, developed by face_off, for an example - but would take time and effort, so IMO would be best done by a third-party.

Exactly what I meant to say earlier - I'm all for allowing addons that could make Genesis work in Poser, but that's not on the developers of Poser to make the specific addon themselves.

To the best of my knowledge, a core rewrite of Poser would only be necessary to address what vilters calls the 'masterbug' which is just the way that Poser has handled skinning (i.e. how it assigns bones to geometry internally) since the first version.

Ooooh, sounds daunting. Could that be possible to fix without breaking existing content?

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.