erogenesis opened this issue on Jun 21, 2019 ยท 70 posts
erogenesis posted Sun, 23 June 2019 at 3:32 PM
Deecey posted at 10:20PM Sun, 23 June 2019 - #4354340
Most of us are, I think. SM really wasn't the right fit for Poser. Rendo's acquisition makes PERFECT sense.
100%
JohnDoe641 posted at 10:21PM Sun, 23 June 2019 - #4354341
SM was a horrible fit for Poser. SM was a corporate faceless entity. Who were they? I didn't know a single SM staff members name on the new team except for that one guy who rarely posted an update but then completely stopped a few months ago.
Here it's totally different, we know names and we know the people. The experience is already different and imho better just because for many of us, this is our Poser home.
Exactly my point, Rendo is far more rooted in this stuff than SM. They absolutely have the right mind-set from the get go. Not sure about the development side, but like with me, I knew jack about python or rigging 4 years ago. With some determination, the sky is the limit.
JVRenderer posted at 10:23PM Sun, 23 June 2019 - #4354355
Waves to Ero. Welcome back mate! Don't listen to these egotistic trolls with their infighting. You do what you envision to do and we'll support you!
Thanks my man. I'm just an artist like anyone here, I just want to make comics and I will stop at nothing to make it happen. Considering people like what I do, I thought I might try to let people profit from it a little. I'm not perfect, I was a little in over my head, but I'm happy I made PE. Like with the development of PE, it was a start-stop affair, because I do need to keep my sanity grounded somehow. it needs to stay fun, but it also needs to stay exciting.
tonyvilters posted at 10:28PM Sun, 23 June 2019 - #4354362
@ Ero Any figure that requires a manual to operate is dead at birth.
If that was true, then Blender wouldn't have come this far. hehe but I know what you mean and you are kind of right, except that PE herself in a scene is relatively easy to use. Its the rigging that's harder than other Poser figures. Of course if we use dynamic clothing, its not a problem, but that's not where the money is, is it? I was hoping this would excite SM that they would refine some of the already existing tools a little, and making content for PE would have been much easier already... but yeah.
What I think about Blender 2.8 can be answered with a simple task : Bake us an AO map, and bake us a Vertex color map.
huh? is that missing from blender? I think the UI is a vast improvement.
"The fool is not the one that does something foolish, but the one that does nothing at all."