Forum: Poser - OFFICIAL


Subject: Renderosity Acquires Poser Software

jennblake opened this issue on Jun 20, 2019 ยท 654 posts


AmbientShade posted Mon, 24 June 2019 at 1:16 PM

Giana posted at 1:54PM Mon, 24 June 2019 - #4354494

if we take the premise that Content is King, i think there could be better tools than there are currently to create content for Poser with Poser itself. my understanding is that old dedicated Poser content creators not only switched to 'chase the money', so to speak, but once there, found that creating content for DS was easier within DS than it was creating content for Poser within Poser.

and maybe, in part, i dunno, that's why in recent years, Poser figures haven't quite gotten as much love as they should - vendors left for cash & ease of creating. maybe if some truly robust innovative tools [moreso than what exists today] were created at least for a Pro version, whatever figure[s] Poser lands with could get even more support, attracting new vendors & perspectives, as well as re-attracting older vendors [hope i'm making sense]...

Poser has some pretty nice content creation tools already, with several videos here and on youtube demonstrating how they work. And the differences between the two are not that drastic. One common response has been that they didn't have the time to learn these new Poser tools, such as weight painting and animated joint centers. Yet they have the time to learn them for DS.

Of course there are features that could be improved on. I'd like geometry to update automatically in Poser instead of being imported as a new object when the geometry changes. That shouldn't require an entire new version of Poser just to get that one bit of functionality. I want geometry swapping to work as its supposed to without breaking weight maps. Again that should not require an entire new version of the program in order to get it working.

And as I've said numerous times before, learn zbrush. It makes morphing a breeze and should be a requirement for any vendor's workflow. And now it has a subscription model so the argument that you can't afford it really is no longer valid as the time it saves you in creating and modifying content alone more than pays for its monthly cost. Any serious vendor worth their salt can't afford not to have it by todays standards. That and substance painter. You can buy it outright or you can rent-to-own it monthly. Once you reach a certain number of payments you can opt to trade the subscription for a full license - it just won't get anymore updates unless you pay for them.