jennblake opened this issue on Jun 20, 2019 ยท 654 posts
EClark1894 posted Tue, 25 June 2019 at 9:11 PM
Deecey posted at 10:09PM Tue, 25 June 2019 - #4354784
Miss B posted at 9:57PM Tue, 25 June 2019 - #4354780
LaurieA posted at 9:24PM Tue, 25 June 2019 - #4354777
Just put all of Cycles, nodes and all in it and dispense with Superfly. If they want to keep Firefly, fine, but but don't try and mesh the two. Let them be separate.
I posted more than once on the now defunct SM Poser Forum that I ABSOLUTELY would love the Principled BSDF node for Poser, as it would do away with the need for so many separate nodes piled up in the Material Room. Unfortunately, I don't know if full on Cycles would work with Poser, but if at least some of the really good nodes which were introduced since Blender 2.79 were made a part of SuperFly, Poser's Material Room would be a whole lot neater, and the results a whole lot nicer.
Actually, in looking at the Principled BSDF shader, it looks quite similar to the Physical Surface root node in Poser, which is effectively a PBR root node shader. I prefer using that, and then creating PBR texture maps in Substance Painter or whatever. For the reason you state ... no spaghetti mess. ;-)
So maybe that physical surface root node can be beefed up some.
Well, maybe if they make the advanced Material room window scalable, and stop the nodes from jumping all over the place when I click the uncollapse button.