Forum: Poser - OFFICIAL


Subject: Renderosity Acquires Poser Software

jennblake opened this issue on Jun 20, 2019 ยท 654 posts


Miss B posted Wed, 26 June 2019 at 12:20 AM

Deecey posted at 1:16AM Wed, 26 June 2019 - #4354784

Actually, in looking at the Principled BSDF shader, it looks quite similar to the Physical Surface root node in Poser, which is effectively a PBR root node shader. I prefer using that, and then creating PBR texture maps in Substance Painter or whatever. For the reason you state ... no spaghetti mess. ;-)

So maybe that physical surface root node can be beefed up some.

Yes, I've used the Physical Surface root node some, and yes it reminds me of the Principled BSDF, so perhaps that would be a good starting point for the dev team to use in order to expand it to be more like the Principled BSDF.

I don't have Substance Painter, but I'm a long time Filter Forge user (from version 1), and use it a lot in Photoshop to make textures.

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OK . . . Where's my chocolate?

Butterfly Dezignz