jennblake opened this issue on Jun 20, 2019 ยท 654 posts
EClark1894 posted Wed, 26 June 2019 at 3:30 PM
Deecey posted at 4:13PM Wed, 26 June 2019 - #4354798
RedPhantom posted at 11:04PM Tue, 25 June 2019 - #4354792
People want to do away with backwards compatibility. I get that maybe we don't need to have posset in poser anymore. But what about the hundreds of props we've acquired over the years that look great with a new shader on it? And furniture that's rigged. Dressers that open and close. I even have a set dishes that load as figures (I don't know why.) How many of us can afford to replace all of that?
And Laurie, I don't care if they replace the hair room. If they can come up with something practical to use, I'd remake all my hair. I played a little with daz's strand hair and could do in an evening what it takes me weeks to so in poser.
To this day, I don't understand what eclark means, even though I've tried to understand it several times.
Poser is able to load content made for older versions. DAZ Studio is able to load content made for older versions.. Photoshop is able to load images created in older versions of Photoshop. Word documents created in older versions of Word can be loaded in Word. BUT ... you cannot save in any of these applications and expect all of the features you add in the new version to be compatible with earlier versions of the software.
In all the above cases, that is what "backward compatibility" means to me.
As far as cutting down the amount of legacy content furnished with Poser, yeah, I hear that. Big time I hear that.
Well, no, I'm not talking about loading content. First, of all, as I've said, I still use, albeit rarely, poser figures from as far back as version 2, but it's long distance or crowd shots, not as primaries. But I still don't think they should have created Superfly instead of just giving just Cycles. I understand the desire to keep Firefly, but for the sake of backwards compatibility, we didn't move forward, we moved sideways to a new renderer. We're still thinking that way, talking about using the Physical Root Node, instead of Poser just including the Principled BDSF in with Cycles. You can decide for yourself what renderer you want to use. And then there's the Fitting Room. I think I've used it maybe once or twice. In my mind it became a crutch for using V4's clothing on newer figures. I'm not made of money either, but instead of rehashing V4 stuff, we could have supported Poser vendors making content for the newer figures. I'm hoping that because Renderosity is a Content Provider for Poser that they would make the same mistake the SM did.