vholf opened this issue on Jun 26, 2019 ยท 20 posts
an0malaus posted Thu, 27 June 2019 at 12:13 AM
Hioushi & thoennes, yes, this is eminently doable. The trick is simply to put the normal contents of a character CR2 file within a pose PZ2 file. In other words, you include all of the name, limit and especially ERC and delta (if you're adding morphTargets) information that would be in a CR2 and is usually left out of a PZ2 file.
I've created such a thing for adding extra master parameters to PE. Additionally, where a CR2 would make reference to a figureResFile, in its place, you put the PZ2 targetFIgure line which identifies which figure the pose is intended for. The targetFigure value is basically just the name of the OBJ file that the figureResFile would refer to, but without the full path and .OBJ extension.
The pose only needs to refer to the actors which you're adding master channels or valueOperations (ERC) to, and doesn't need a figure block at all.
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