jennblake opened this issue on Jun 20, 2019 ยท 654 posts
ironsoul posted Thu, 27 June 2019 at 1:51 AM
Giana posted at 7:28AM Thu, 27 June 2019 - #4354936
i'm not a programmer either, but i'm curious...
people have voiced thoughts/concerns regarding current materials & nodes remaining compatible [or that's how i've read it]...
there have been a number of systems created by vendors to convert such things in the past. wouldn't something like that be a potential solution to such things, or am i missing something? <---- genuine question asked with no trace of snark, fyi - i'm not terribly techie either in case ya can't tell... heh
I'd don't know if this is being unfair to the Lux and Octane devs but from my experience of using Firefly shaders in other apps (eg Vue) its more like an artful translation than a conversion. Render engines have their own "languages" based on how they are implemented which can mean its not always straight forward to reproduce in another engine. For example Firefly's "highlight size" and "highlight intensity" parameters do not have a direct equivalent in a render engine that expects a PBR type distribution function.