jennblake opened this issue on Jun 20, 2019 ยท 654 posts
jura11 posted Thu, 27 June 2019 at 4:43 PM
EClark1894 posted at 10:29PM Thu, 27 June 2019 - #4355010
Deecey posted at 3:25PM Thu, 27 June 2019 - #4354977
tonyvilters posted at 9:11AM Thu, 27 June 2019 - #4354970
We can not allow a company to become a slave of another company's technology.
We don't want Poser/Renderosity/Bondware to depend on DAZ for figure technology.
We also don't want Poser/Renderosity/Bondware to depend on Blender.org for rendering technology.
This.
They don't. Cycles is open source. Poser or who ever uses it can make whatever improvements they want., when they want. As far as I know, it wouldn't cost Poser a cent. Further, seems Poser is in good company. The following is from the Cycles website.
Cycles is an physically based production renderer developed by the Blender project. _ The source code is available under the Apache License v2, and can be integrated in open source and commercial software. Cycles is natively integrated in Blender, Poser, and Rhino. The Cycles4D plugin for Cinema4D and a plugin for 3ds Max are available as well. _
There several render engines which can be used in Poser, AMD ProRender is one of them, it can be used like with Nvidia or AMD GPUs and can be used too with Intel or AMD CPUs
Its free, just Renderosity or Bondaware must speak with AMD regarding that
Same applies to any 3D SW is reliant on other render engines like 3DS Max or even DS
Cycles is nice but unless Renderosity or Bondaware implement full blown Cycles with AMD and OpenCL support then we as always have just poor version of Cycles
Then Turning support which is missing for few months and we are still waiting on this, I expected it will be pretty straightforward to implement but not
Thanks, Jura