jennblake opened this issue on Jun 20, 2019 ยท 654 posts
SatiraCapriccio posted Fri, 28 June 2019 at 7:04 AM
iRay being Nvidia iRay?
So, why cycles rather than iRay or another render engine? Is it because people know cycles because they use blender to model ... being free. Or is it because Poser developed Superfly based on cycles?
Personally, I can't wrap my head around Superfly, and I've never used blender. I can't get skin that isn't washed out with Superfly, and eyes? Yeah, forget it. They are washed out even more. I've set my materials up node by node based on products that have great looking Superfly skin ... and still I get garbage. Sad, isn't it?
I'd probably be happier if Bondware/Renderosity ditched Superfly for a render engine other than cycles. Though, that's not to say I'd be able to learn it any better than I've been able to learn Superfly. Hair room ... easy peasy to me. Dynamic clothing? Piece of cake. Superfly? Kryptonite!
Deecey posted at 6:20AM Fri, 28 June 2019 - #4355037
SatiraCapriccio posted at 7:07PM Thu, 27 June 2019 - #4355034
Has DAZ incorporated cycles in DAZ Studio? Or did they implement their own version like Smith Micro. (I don't use or follow DS, so I've no idea.)
DAZ Studio uses iRay
Burning within each of us are Fires of Creativity