Forum: Poser - OFFICIAL


Subject: Physical Surface Root - complex skin?

Afrodite-Ohki opened this issue on Jun 28, 2019 ยท 197 posts


tonyvilters posted Fri, 28 June 2019 at 9:35 AM

Normal AO calculations are already included in the SuperFly render engine so the only way to get more detail there is to "merge", (read that as enhance the detail) of the Diffuse texture. I would combine Cavity and Albeto map in a paint app.

Or? You could leave the Albeto alone, and use the Cavity map to control the Specular and Bump.

The Roughness map I see? Open the backdoor and give it flying lessons. LOL. (Might serve if paint app merged with the Cavity map?)

For Translucency and Scatter, that's going to take some experimenting. Many apps and content creators use different workflows here. You (almost) never know what you are gonna get. I am out of my comfort zone here.

I see 2 Normal maps. What can I say? Chose one of them. => Remember => ! ! ! ! WARNING! ! ! ! SuperFly uses the normal map, but FireFly flips the green channel of a Normal map compared to other apps.

My setup would look like

-Cavity map to control Spec and Bump => Ply with the settings => Small changes can go a long way.

On your remark about PoserRoot CustomScatter? => Less noise, but noise, and also requires higher render settings. There is no "cheap" trick for SSS.