jennblake opened this issue on Jun 20, 2019 ยท 654 posts
SatiraCapriccio posted Fri, 28 June 2019 at 10:09 AM
Thanks prixat.
With cycles, the programmers could modify the code to fit their needs. Which is the advantage of open source.
With nVidia iRay, they could not.
I just wish Superfly made sense to me. I'd like to support it in my products, but the best I can do is to make sure my materials don't render black in Superfly.
prixat posted at 10:01AM Fri, 28 June 2019 - #4355100
SatiraCapriccio posted at 1:26PM Fri, 28 June 2019 - #4355082
So, why cycles rather than iRay or another render engine? Is it because people know cycles because they use blender to model ... being free. Or is it because Poser developed Superfly based on cycles?
It's possibly because of the very thing being discussed above. The decision to have a 'unified material' could be one of the things that required a renderer that allowed chopping and changing as needed. Iray in contrast is only licensed as a sealed box, the internals of the renderer remain completely under nVidia's control.
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