Afrodite-Ohki opened this issue on Jun 28, 2019 ยท 197 posts
Afrodite-Ohki posted Fri, 28 June 2019 at 10:36 AM
hborre posted at 11:34AM Fri, 28 June 2019 - #4355142
I have been pursuing creating PBR SSS skin shader for Poser quite recently using cycles as my root. Relying on Blender as a guide, I came across a couple of youtube tutorials which may shed some light on how to assemble such nodes. I hope that the links may help.
https://www.youtube.com/watch?v=M_kl5UgPIhE&t=1796s
https://www.youtube.com/watch?v=48Ag0zLL9zA
Unfortunately, there is some node work which is impossible in the current version of Poser. It would be nice to see improvements in those areas. My understanding of noise using SSS. that should clear up if you use higher render samples which will definitely increase render time. No way around it ATM. As for roughness, that is not exclusive to metals. It is applicable to dielectric material and skin as well. I wouldn't shy away from testing it with character textures.
Thank you for these! I've been adapting Blender Cycles stuff for a while too.. But it was brought to my attention that some people won't use anything with a Cycles Root because it renders too slowly. It's the opposite for me, but what can I do, such is the life of a vendor, must work around things to make sure the customers are pleased
Honestly I haven't noticed what the roughness texture even does. It feels to me like just bump.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.