JohnDoe641 opened this issue on Jun 28, 2019 ยท 22 posts
DCArt posted Fri, 28 June 2019 at 6:33 PM
JohnDoe641 posted at 7:33PM Fri, 28 June 2019 - #4355263
Also, just noticed that one of the new hand morphs that were included with LF SR1 makes the eyeballs rotate on a circular axis if it's set to anything but 0. It's the GMThumbmorph that's doing it.
It looks like the centers of the face chips are affected. I'll look into it.