jennblake opened this issue on Jun 20, 2019 ยท 654 posts
unrealblue posted Sat, 29 June 2019 at 7:10 AM
LaurieA posted at 9:56PM Sat, 29 June 2019 - #4354120
Afrodite-Ohki posted at 9:45AM Sat, 22 June 2019 - #4354118
LaurieA posted at 9:41AM Sat, 22 June 2019 - #4354115
Rendo can't afford to make the same mistake that SM made and that is Content Is King. So unless they're willing to hire content makers that are every bit as capable as the Daz figure creators seem to be then they better come up with another solution. A large part of the reason Poser was doing so poorly is because the content for it was terrible. I'm not one that really likes plugins myself, but Daz figure compatibility in a plugin would be ok with me IF it's not the horrible thing that is DSON for Poser (which was always slow and buggy when I had it installed in Poser). Why not make a great plugin that allows Daz content and then people can choose to get it if that's what they want? I don't think anyone is asking for Poser to be DS 2.0. I think people are asking for the ability to use Daz figures in their program of choice - Poser. I don't see the problem. I think Poser would benefit having other things too - exporters to Unreal, Unity, other render engines. It has the potential to be really great in the right hands. Why not allow it to be all that it can be?
Maybe, instead of listening to people that are ok with Poser's status quo, they should be asking FORMER Poser users why they switched to DS? ;)
Laurie
The thing is, the way a lot of people here are speaking, they're talking as if the priority of Poser should be get it compatible with Genesis specifically. Which would make Poser development a slave to Daz3d, AND make it no point in paying the price for Poser when a person could just get DS for free doing the same things.
Enabling Poser to have addons so that someone could come up with a Genesis loader - sure, that would be cool. But the people working on Poser should be focused on making Poser better, independently of what Daz3d is doing.
Only because that has been the most-asked-for-thing by Poser users...and for years. It's going to come up, so at some point it's going to need to be addressed. I don't think anyone wants to be negative about it (I'm certainly not), and I'll probably continue to use DS for Daz figures to be completely frank, but there are people who really want to use those figures but don't want to use DS. They can use them in CC, why not Poser? It's not a horrible request. LOL
Laurie
Late to this.
I think what Poser users wanted was not so much to use Daz figures in Poser but to have figures that look as good as the latest Daz figures, are easy to use, and are supported by heaps of vendors. That can kind of be done without supporting Daz figures (directly). Dawn was/is a step there. PE, too. La Femme is young, but she's certainly in that direction. I just wanna make art :D
What I hope for is: Stability. Everything scriptable. Full Cycles support. Plugin API should be first class, bug free, well documented, free to use. (blender bridge, external render engines, etc.)
Anyway, I'm super optimistic about this. SM Poser never made sense. Rendo Poser does. Improvement, right there :D