jennblake opened this issue on Jun 20, 2019 ยท 654 posts
shvrdavid posted Sat, 29 June 2019 at 8:22 PM
I never said that there were not improvements to Poser. What I meant was that there have been basically no changes to the UI, the general core, etc in Poser. Going from 32 to bit to 64 bit, that's a setting in the assembler and a few tweaks to most programs. No it isn't always that easy, but it isn't that hard either. I have been tinkering around with some of the things I have to update them from 32 bit winapi to 64 bit, and there are some quarks here and there. Odd errors pop up, etc. But that is what the assembler is for in the first place. To find the majority of those errors for you. No, it wont find all of them, so don't get them impression it will. It would be nice if it could thou,nlol. I have made simple mistakes like forgetting to double the stack size, and that causes all sort of issues going from 32 to 64 bit right off the bat. Yes, it requires some work to do it, needs tested, etc. Enough on that thou....
Macs reporting that Poser 11 isn't fully 64 bit? Well... I'm betting there is good reason for Macs to report that Poser 11 will not function in the next version because it isn't fully 64 bit. But feel free to argue that all you want, I am sure that Apple is probably wrong about the 32 bit calls it makes that flagged that in the first place. There is a way to do 32 bit calls from a 64 bit program in most opp systems, including Windows and OsX.
Yes there were things added to Poser, I am not debating that. Many of them, as Deecey mentioned. But the fact remains it is still built around the same UI in Xcode. Directx is at version 12 and Poser still uses a Mac based and developed UI. I had many discussions with people at SM about that, and it still uses it. There are advantages to Xcode, and there are some really bad drawbacks as well. One of them is speed. Using it in Windows, well, do the math on that versus directx, directdraw, directshow, etc. There is no comparison and the difference is hundreds of frames a second on most systems out there. Animation software that can't do preview playback at the intended fps (or close to it), is beyond odd if you ask me.
As far as weight mapping goes. Does anyone really understand what that actually is? Well, oddly all it really is, is a weighted sphere joint. Go figure. Instead of using a sphere or a capsule to do the math on each vertex and assign a weight to it, you just assign an array to it versus doing all the math on it in the first place. It's neat how it works, because it actually cuts down on the math needed to bend the joint. Less math, better bends. Awesome isn't it.....
I hope that Rendo can make an awesome version of Poser. I really do. So don't think that I don't. But at the same time don't assume that my opinion isn't valid either. I have been using Poser for a long time. Active with its development for a long time as well. And I hope to continue doing the same.
But in the end, I don't want P12 to be a service pack either. Poser needs to shine in the next version. Or it's content wont make it past the Pawns to be the "Content is King".
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->