jennblake opened this issue on Jun 20, 2019 ยท 654 posts
wolf359 posted Sun, 30 June 2019 at 8:50 AM
I remember that I had a contest earlier this year where one of the critieria was that you had to use at least one of Poser's tools like the wind force or bullet physics. No one used Bullet physics, but everyone complains they don't understand it.
Eclarke, those features you mentioned typically required some animation key frames to implement the effects.. yes??
I have played with bullet physics and soft bodies in poser pro 2014 and frankly they are pretty decent IMHO.
The python based Poser physics plugin By "faceoff"( Paul Kinnane), was a critical part of my Character animation work for years until I was able to use My Endorphin software on windows after I had Migrated from Mac to Windows, as primary OS, and on to the DS aniMate and then Iclone pro Pipeline
How many self identified poser Character animators remain here.. beyond John Donahue(Operaguy)?
I have no opinion on JCM/Weightmapping rigging debate I leave that to the people who know that arena.
But as a professional Animator, the primary reason I Dumped poser was the Abysmal animation tools and when the sitting Product manager, at that time,(Nerd), publicly Stated ,in these forums, that the state of the Character animation tools in poser 11: "Makes me sad" .
No one can seriously claim that they have been effectively "updated" since... Poser 7?.. added the largely useless "animation layers".
Audio based Lipsinc options??..."Talk designer", only useful by default with Smith micro figures that I (and many others ) never used.
Human IK solver??.. Still broken beyond the point of being useful, as it was in Posers-4,5,6,7,8,9,10.
Spline Graph Editor ??..unchanged from poser 4 technology.
Dope sheet (animation pallet)??..unchanged from poser 4 technology.
Hair dynamics..??unchanged from poser 5 technology
Cloth Dynamics..??unchanged from poser 5 technology
Ironicly the best Dynamic Cloth product ,I ever bought from the RMP,is the "Dyncreator"script by Lola69
It cracked the closed Daz optitex Format, enabling me to use My custom Dynamic clothing meshes in Daz studio as I never upgraded beyond DS 4.8 and thus do not use the slow "Dforce" system.
https://www.youtube.com/watch?v=Kg4NLVxQCuo