DarksealStudios opened this issue on Jun 30, 2019 ยท 167 posts
tonyvilters posted Mon, 01 July 2019 at 1:58 AM
We see this in Blender too when people start using dynamic topo. Poly count gets out of hand FAST. => Good for "stand alone" sculpts, but no so good for 3D meshes in apps like DS or Poser.