DarksealStudios opened this issue on Jun 30, 2019 ยท 167 posts
GhengisFarb posted Mon, 01 July 2019 at 7:56 AM
tonyvilters posted at 5:49AM Mon, 01 July 2019 - #4355613
There will always be room for good new figures.
Coming back on polycount I remember a discussion from a while ago.
If you have work for a 100 people, you hire a 100 people.
If you have work for 100 people but hire a 1.000 people, 900 of them are on your pay-rol filling gaps but doing nothing.
Same thing for vertices. If you have actual 3D work for them? You need them. If you don't , you don't need them, they are just costing and make your work harder.
For a smooth figure like you are showing, where not a lot of 3D work is done by the mesh, it would be best to re-topo to around 10.000 before spending too much time on rigging and morphs. You are only increasing your own workload by staying with such a high poly-count.
But optimizing her for one shape in one pose only degrades the amount and detail of morphs that can be made for her. The Girl was great and had optimized poly count for her shape, EVERYONE loved her but when it came time to make add on morphs there was VERY little mesh to work with (with exception to her face) so consequently she ended up with FAR less add on packages by merchants because of that.
And as for Genesis 8, that's a GUARANTEE I won't even look at your product's page. Because I've learned "Genesis 8" means it ONLY works with Genesis 8 and it's likely in the mystical "The Simpsons beer" format. :P It's like the Shur Fine store label of 3D formats.