Forum: Poser - OFFICIAL


Subject: H Girl - Darkseal

DarksealStudios opened this issue on Jun 30, 2019 ยท 167 posts


DarksealStudios posted Mon, 01 July 2019 at 2:38 PM

tonyvilters posted at 2:31PM Mon, 01 July 2019 - #4355613

There will always be room for good new figures.

Coming back on polycount...For a smooth figure like you are showing...

It's like GhengisFarb said. Morphs. I think you might be getting too deep into the best practices of the games industry. Streamlining the figure to run the best and take up as little resources as possible is great. But in games when they want to change the figure into something else they have the luxury to swap models. Poser and Daz are not the same as Games and Movies. As for making more work for myself, yeah, it's more work, but I'll have fun while doing it. Also, SubD-ing your figure takes up more resources on your PC than I think you know. And then people end up making morphs for the SubD figure..... more steps to end up in the same spot. 25k figure Subdivided once = 100k figure. Thank you for the advice but I like this work flow better because I don't have to explain to the end user that they must subdivide the mesh to use morph package xyz.


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