an0malaus opened this issue on Jul 01, 2019 ยท 42 posts
shvrdavid posted Wed, 03 July 2019 at 1:20 AM
I have an odd question.
How do you test Poser with a figure that uses basically nothing past P10? I have more than a few test figures as well. Some of them obviously test different areas of Poser, because they use different things from different versions of Poser. Basically, I can test from P4 to P11 stuff with a few figures that cover all of the rigging quarks.
I also have a few figures that are all one map, etc. I tried that to see if it was worth going that route. What I found is that it is very conditional on what you plan to do with it. For instance, you can't make 16k maps in Substance Painter. But at the same time having a single texture has advantages in many game engines if your not after "realism". Obviously your not going to use a 16k texture in a game engine thou.
The beauty of Poser, is that there are so many different ways of going about something, the way you make the figure, what you plan on using it for, etc. But at the same time most figures made for Poser, are used in Poser.
Designing a weight mapped figure can be a daunting task. There are quarks to every rigging system. Quarks with every render engine, etc.
The best advice you can give someone that is making a weight mapped figure is to keep it simple in the beginning. Think out what you want it to do, before you even start. What do you want to include, and what do you want to avoid.
I listened to what a lot of what people said they wanted in Pauline Advanced, and that didn't go real far now did it. I even gave the figure away for free for a while. I don't remember how many JCMs were in her atm since I don't use that version anymore. The version I now use is rather complex, Has a ton of jcm's, translations on virtually every body part with supporting JCM's for them, etc.
What did I discover in making the next version of Pauline Advanced? Well, here is the sad part. No one really wanted to do much with the first version. What are the chances of anyone wanting to do anything with the version I have now?
Here she is, in the armor set for her, Pauline's Dynamic hair with a shader I whipped up for it, reading the announcement that Rendo bought Poser. This is an untouched render, other than converting it jpg.
So to recap, if you want to make a figure. Do what ever you want to it, make it however you want it to be. And if you need help there are plenty of peeps in Poserdom that will do so.
And for gods sake, don't bash the crap out of it because of (insert whatever)....
I'm sure people don't like Pauline Advance, probably would not like version 2, and it doesn't really matter if they like it or not. I have helped with lots of figures, and every time I see constant rehashing the bashing, its a head to desk moment.....
There are a lot of couch character creators out there, and no one really cares what they think about what someone else spent months or years on...
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->